Showing all blog posts.
Every analysis algorithm in Kouncil, the mastering analyzer: loudness, dynamics, spectral, perceptual, stereo, codec simulation and render QC.
Why Kouncil's spectrum draws its low end from a second, eight times longer FFT, and the 9 dB correction that makes the two meet.
Kouncil's data-driven music feedback dialogue system.
VST collection of experimental DSP algorithms for audio synthesis and processing.
Project outline for an instrument of unconventional synthesis algorithms.
Realtime delay-based stereo reverb.
I built a generative ambient horror soundtrack with MetaSounds in Unreal Engine 5.
Generative music driven by an emotional algorithm.
Building a generative ambient horror soundtrack with MetaSounds in Unreal Engine 5.
Breaking down the formulae driving Inline: Out of Time's stereo imaging.
Deconstruction and analysis of Inline: Out of Time's highly optimized environmentally-driven acoustic model.
An overview of the powerful audio engine behind Inline: Out of Time's rich soundscape and audio-driven visuals.
Architecture breakdown of Inline: Out of Time's gameplay-driven adaptive soundtrack system.
Simple analog wobble synthesizer.
Discord social chatbot and web scraping utility.